Post by NBL Commish on Oct 18, 2007 23:57:02 GMT -5
Below is a list of everything you can spend ATC's on throughout the season...you still should post ATC spending on player upgrades in the "player improvements" forum, but these are just additional things you can spend ATC's on.
ADVANCED COACHING[/u]
The head coach gives special attention to one of your players, helping him increase his potential by 5 points.
Cost: 20 ATC’s
NUTRITIONIST AND DIET SPECIALIST (offseason only)[/u]
Hire a specialist to help one of your players either bulk up or slim down by changing their diet. This can increase or decrease a players weight by 10 lbs.
Cost: 8 ATC’s
TOP MEDICAL STAFF[/u]
Hire a top-notch medical staff to help a player twice as fast. The staff will get the chosen player back into the lineup in half the time of the current injury.
Cost: 10 ATC’s
GO HIGHER[/u]
Take a player to a top of the line physician where the player can grow 2 inches max. This is limited to 2 uses per player in his career.
Cost: 15 ATC's
CONTRACT EXTENSIONS/BUYOUTS[/u]
You can either add a year to the player’s contract with a 10% pay increase, or you can take a year off of a player’s contract. Player’s contracts can only be increased by three years maximum. Rookie contracts may only be increased one season.
Cost: 20 ATC’s
UPFRONT PLAYER DEMANDS EXCEPTION[/u]
Sick of attempting to re-sign a player, or run out of chances to do so, not a problem, use this exception to get the demand info from the player at any point during the season. Look at it as a bonus for the player for letting you know early.
Cost: 5 ATC’s
TAKE ONE FOR THE TEAM[/u]
One of your players decides to take one for the team and lower his contract expectations for the better good of the team. His Greed rating is reduced by 10 points.
Cost: 10 ATC’s
TEAM LOYALTY[/u]
The fans and front office have treated a player so well that they become more loyal. Loyalty rating increases by 10 points.
Cost: 10 ATC’s
WINNING MATTERS[/u]
A player either becomes used to losing or used to winning. His Play for Winner rating can either be increased or decreased by 10 points.
Cost: 10 ATC’s
TRADE EXCEPTION (GM’s decide payment together, split is encouraged)[/u]
Have a trade, but the salaries don’t match? Use a trade exception to exceed the allowed salary discrepancy by 1 million dollars per exception.
Cost: 6 ATC’s
NBL Player Commish Report[/u]
If you would like to see a commissioner report on a certain player, including all commish control grades.
Cost: 5 ATC’s
ADVANCED COACHING[/u]
The head coach gives special attention to one of your players, helping him increase his potential by 5 points.
Cost: 20 ATC’s
NUTRITIONIST AND DIET SPECIALIST (offseason only)[/u]
Hire a specialist to help one of your players either bulk up or slim down by changing their diet. This can increase or decrease a players weight by 10 lbs.
Cost: 8 ATC’s
TOP MEDICAL STAFF[/u]
Hire a top-notch medical staff to help a player twice as fast. The staff will get the chosen player back into the lineup in half the time of the current injury.
Cost: 10 ATC’s
GO HIGHER[/u]
Take a player to a top of the line physician where the player can grow 2 inches max. This is limited to 2 uses per player in his career.
Cost: 15 ATC's
CONTRACT EXTENSIONS/BUYOUTS[/u]
You can either add a year to the player’s contract with a 10% pay increase, or you can take a year off of a player’s contract. Player’s contracts can only be increased by three years maximum. Rookie contracts may only be increased one season.
Cost: 20 ATC’s
UPFRONT PLAYER DEMANDS EXCEPTION[/u]
Sick of attempting to re-sign a player, or run out of chances to do so, not a problem, use this exception to get the demand info from the player at any point during the season. Look at it as a bonus for the player for letting you know early.
Cost: 5 ATC’s
TAKE ONE FOR THE TEAM[/u]
One of your players decides to take one for the team and lower his contract expectations for the better good of the team. His Greed rating is reduced by 10 points.
Cost: 10 ATC’s
TEAM LOYALTY[/u]
The fans and front office have treated a player so well that they become more loyal. Loyalty rating increases by 10 points.
Cost: 10 ATC’s
WINNING MATTERS[/u]
A player either becomes used to losing or used to winning. His Play for Winner rating can either be increased or decreased by 10 points.
Cost: 10 ATC’s
TRADE EXCEPTION (GM’s decide payment together, split is encouraged)[/u]
Have a trade, but the salaries don’t match? Use a trade exception to exceed the allowed salary discrepancy by 1 million dollars per exception.
Cost: 6 ATC’s
NBL Player Commish Report[/u]
If you would like to see a commissioner report on a certain player, including all commish control grades.
Cost: 5 ATC’s